
Vraxthar Fenshal
A towering minotaur artificer clad in a massive, intricately designed heavy armor. His muscular frame is reinforced by the suit, which is both a tool and a shield, enhancing his movements with arcane-powered mechanisms. The armor is bulky yet efficient, crafted from dark metal with glowing runes and intricate engravings, channeling both magic and technology. Thick tubes and metallic plating run along his limbs, providing additional strength and stability, while hydraulic joints assist in movement, allowing him to wield heavy tools and weapons with ease. His helmet, designed to filter and purify air, features reinforced plating and a breathing apparatus, protecting him from the toxic environment he often operates in. Faint wisps of steam or magical energy escape from vents across his armor, hinting at the complex machinery within. Despite his imposing presence, every part of his gear is meticulously crafted, showcasing the expertise of an artificer who merges invention with survival. Strapped to his belt and back are various mechanical tools, vials of alchemical substances, and a reinforced warhammer modified with intricate gears and arcane circuits. His glowing eyes, visible through the helmet’s visor, reveal a mind as sharp as his craftsmanship, always analyzing and adapting to the dangers around him.
Make your own
Vraxthar Fenshal was made with our Character Creator. You get 100 free credits when you sign up to create your own.
- Artwork
- 3D Miniatures
- Sourcebook Codex
- Stat Blocks
Just after a name? Try the free name generator
More Showcases
Nyvielle Thornbark
By DndPlaybook
Elysith Kharven
By DndPlaybook
Qeldaryn Starlume
By DndPlaybook
Vrekha Solnith
By DndPlaybook
Veythran Elunora
By DndPlaybook
Liraeni Windtide
By DndPlaybook
Kivharo
By DndPlaybook
Selune Xirathis
By DndPlaybook
Glinfarnth Cyrdoth
By DndPlaybook
Grunthys Telrune
By DndPlaybook
Thendril Farnak
By Charlie
Quirlin Tinkerglow
By Kat
Snekta Bizzlegrim
By william sinclair
Jazrak Fizzlenoot
By Jessica
Raelith Naxvyn
By Ethan
Fizzweld Fumblenook
By Tom Cunningham
Jindara Oryth
By Sarah
Trovin Aetherbloom
By berd
Zalashri Emberflow
By Colin
Zhalithra Whiskerspark
By Colin
K'selri Tinkerpaw
By Colin
Y'varus Drak'thul
By Guilherme Martins
Grimbel Snorktwist
By Cliff wagar
Seraphis Ix'thari
By Celina Flores
Tokens for the Table
Turn a portrait into a round token for your virtual tabletop. Playing in person? Print your tokens together on a sheet, at true size.
- A round, framed token from your artwork
- Ready for Roll20, Foundry and other VTTs
- Printed sheets with a scale bar to check the size

3D Miniatures
Already generated your character's portrait? Turn it into a 3D miniature in a couple of clicks. Download a print-ready STL for the tabletop, or a GLB you can drop straight into Roll20, Foundry, or Talespire.
- Built from your character's existing artwork
- STL for 3D printing at standard 32mm scale
- GLB for virtual tabletops — Roll20, Foundry, Talespire

NPC Stat Blocks
Create full format stat blocks — armor class, actions, traits, the lot. Build it by hand in the workbench, or use the assistant to build out NPCs' real game data rapidly. Modifiers, saves, and XP are always computed for you, so it's table-ready the moment your players go off-script.
- Build it by hand in the workbench
- Or generate one to a target Challenge Rating
- Modifiers, saves, and XP computed for you
Maerwyn Vale
Medium Humanoid, Chaotic Neutral
AC 12
Initiative +1 (11)
HP 40 (9d8)
Speed 30 ft.
Skills Arcana +4, Nature +4, Medicine +5
Gear Sickle, Herb Pouch
Senses Passive Perception 13
Languages Common, Sylvan
CR 2 (XP 450; PB +2)
Traits
Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.
Actions
Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.
Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.
Share It in the Codex
Every character, NPC, monster, and item you make gets its own public page — a clean, D&D sourcebook-style view anyone can read, no account required. Send the link to your party, post it to your community, or grow a sourcebook of your own.
- A sourcebook-style page for every creation
- Public and shareable — no login required to view
- One link for your party or your followers





