D&D character art of Nymerith Calathra, a female Elf Druid

Nymerith Calathra

Created By Xavilon

Nymerith Calathra possesses an ethereal grace evident in her tall, slender form. Her skin is a warm, sun-kissed gold, accented by cascading waves of deep auburn hair, interwoven with verdant strands of moss. Almond-shaped emerald eyes glimmer with the depths of ancient forests. Draped around her shoulders is a cloak fashioned from leaves in varying shades of green, each textured and layered, mirroring the surrounding wilderness. A polished wooden staff, intricately carved with vine motifs, rests confidently in her hand.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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