D&D character art of Aelwyn Sylveiri, a female Elf Druid

Aelwyn Sylveiri

Created By David

Aelwyn Sylveiri, an elegant High Elf, serves as the High Steward of Carmarthen. Standing at 6 feet, her ethereal beauty is highlighted by deep emerald green eyes and long, silken silver hair adorned with nature-inspired ornaments. Known for her wisdom, calm demeanor, and diplomatic skills, she mediates conflicts and fosters cooperation. Aelwyn's attire consists of practical yet elegant robes with leaf motifs and embroidered runes, symbolizing her dedication to governance and nature. Her staff, made of Heartwood and capped with moonstone, signifies her leadership and magical prowess. Committed to preserving nature and responsibly using magic, she collaborates with environmental stewards to maintain Carmarthen's harmony and sustainability.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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