D&D character art of Xandeyr, a male Half-Elf Wizard

Xandeyr

Created By DndPlaybook

Xandeyr is a wizard, A half-elf from the small town of Veldina in Azlygad. His skin is a deep ebony, and he keeps a neatly trimmed short beard, giving him a striking presence. Clad in a flowing cloak of rich purple and indigo, the fabric shimmers with arcane symbols that hint at his magical prowess. Xandeyr carries a weathered satchel at his side, filled with spell components and ancient tomes. His keen eyes sparkle with intelligence, reflecting both the wisdom of his elven heritage and the resilience of his human bloodline.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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