D&D character art of Venros Malketh, a male Tiefling Monk

Venros Malketh

Created By DndPlaybook

Venros moves with the economical grace of someone who has spent years perfecting each gesture, his deep purple skin unmarred save for ritual scars along his forearms—marks of discipline rather than struggle. His curved horns, filed to neat points, catch the light as he tilts his head to listen intently to those around him, a habit that makes others feel genuinely heard. The monk's simple linen wraps leave his chest bare, revealing the precise musculature of devoted training, and his tail, usually still, occasionally curls with barely suppressed urgency when his patience is tested—which is rarely, given his measured temperament. He wears nothing unnecessary, carries no weapons beyond his fists, and keeps a small journal tucked into his belt, its pages filled with observations on virtue and his endless quest to prove that infernal blood need not predetermine one's path. When he speaks, his pointed teeth flash briefly, but his words are always measured, always kind, always purposeful.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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