D&D character art of Venelith Brightharp, a female Gnome Bard

Venelith Brightharp

Created By Mandy

Venelith Brightharp is a petite gnome with bronzed skin adorned with freckled patterns akin to stardust. Her hair, a vibrant shade of amethyst, is styled in playful curls that cascade like a waterfall around her shoulders. Bright emerald green eyes, wide and alert, shine from beneath a broad-brimmed hat adorned with colorful feathers. Dainty copper chains adorn her neck, thin copper bracelets at her wrists, and large copper hoop earrings dangle from her ear lobes. A copper floral design is embroidered on a black corset that cinches her waist and a flowy long sleeved white shirt. A dagger is strapped to her right thigh, a copper handled short sword attached to a wide brown leather belt hangs from her left hip. Knee high boots with short, sturdy heels protect her feet. A lute, crafted of polished mahogany and inlaid with intricate copper filigree, is slung across her back, its strings glimmering in the light.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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