
Venelith Brightharp
Venelith Brightharp is a petite gnome with bronzed skin adorned with freckled patterns akin to stardust. Her hair, a vibrant shade of amethyst, is styled in playful curls that cascade like a waterfall around her shoulders. Bright emerald green eyes, wide and alert, shine from beneath a broad-brimmed hat adorned with colorful feathers. Dainty copper chains adorn her neck, thin copper bracelets at her wrists, and large copper hoop earrings dangle from her ear lobes. A copper floral design is embroidered on a black corset that cinches her waist and a flowy long sleeved white shirt. A dagger is strapped to her right thigh, a copper handled short sword attached to a wide brown leather belt hangs from her left hip. Knee high boots with short, sturdy heels protect her feet. A lute, crafted of polished mahogany and inlaid with intricate copper filigree, is slung across her back, its strings glimmering in the light.
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Maerwyn Vale
Medium Humanoid, Chaotic Neutral
AC 12
Initiative +1 (11)
HP 40 (9d8)
Speed 30 ft.
Skills Arcana +4, Nature +4, Medicine +5
Gear Sickle, Herb Pouch
Senses Passive Perception 13
Languages Common, Sylvan
CR 2 (XP 450; PB +2)
Traits
Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.
Actions
Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.
Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.
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