D&D character art of Tazrok Vildrune, a male Gnome Ranger

Tazrok Vildrune

Created By Skye

Tazrok Vildrune stands at only three feet tall, his skin a rich mahogany with a slight sheen. Sharp, pointed ears peek out from beneath a tousled mane of earthy brown hair interwoven with strands of vibrant green leaves. His eyes are a bright, reflective amber, resembling sunlight filtering through trees. He wears leather armor made from cured animal hide, adorned with patches of dark brown and olive green, blending seamlessly with nature. Tazrok also wears a cloak made from mottled shades of green and brown, resembling forest undergrowth, and carries a finely-crafted longbow adorned with intricate carvings of woodland creatures across his back. A small, intricately carved wooden staff rests in his hand, detailed with symbols of woodland creatures. He is a beast master, and a white wolf with glowing blue primal markings all over its face and body follows closely at his heels.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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