D&D character art of Sylrisse Duskwhisper, a female Half-Elf Bard

Sylrisse Duskwhisper

Created By DndPlaybook

Sylrisse moves through taverns and courts with the calculated grace of someone who has learned exactly which smile opens which door. Her half-elven features—sharp cheekbones, dark eyes that miss nothing—frame a face as carefully composed as the ballads she performs. A lute hangs perpetually at her side, its wood inlaid with silver, and her fingers bear calluses only on the strings-side, betraying where her real work happens. She dresses in deep jewel tones, fabrics that whisper rather than rustle, and speaks in a voice that seems to remember every lie she's ever told and found useful. Beneath the charm lurks something glacial: Sylrisse keeps meticulous ledgers of favors owed and debts unpaid, and she collects secrets the way others collect coin—both valuable, both guarded absolutely. When she tilts her head to listen, you notice she's already decided what you're worth to her.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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