
Sylaria Tielwyn
Sylaria Tielwyn stands tall and graceful, her skin an ethereal porcelain adorned with delicate, swirling patterns that resemble the bark of ancient trees. Her long, flowing hair is a deep emerald green, cascading like a waterfall down her back, interwoven with strands of gold. Her eyes are a vivid amber, sharp and observant. She is clad in robes of deep sapphire blue, trimmed with silver embroidery depicting celestial symbols, and she carries a staff of polished oak, twisted and adorned with glowing crystals at the top.
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Maerwyn Vale
Medium Humanoid, Chaotic Neutral
AC 12
Initiative +1 (11)
HP 40 (9d8)
Speed 30 ft.
Skills Arcana +4, Nature +4, Medicine +5
Gear Sickle, Herb Pouch
Senses Passive Perception 13
Languages Common, Sylvan
CR 2 (XP 450; PB +2)
Traits
Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.
Actions
Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.
Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.
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