
R'myzzah
The tabaxi rogue moves with feline grace, his black fur dappled with white and smoky grey highlights that catch and diffuse light in shifting patterns. Over his lithe frame, he wears a sleeveless, mottled light grey cloak that blends into urban and woodland shadows alike, the hem tattered just enough to hint at countless quiet escapes. Beneath, a dark, close-fitted armored tunic hugs his torso—reinforced with flexible plates stitched in a spiraling pattern, subtly echoing claw marks. A small, polished hand harp hangs at his waist by a leather strap, its metal frame etched with swirling motifs and small tally marks along the side—memories or debts, perhaps, turned into music. His orange eyes burn with a playful sharpness, always scanning, always calculating. One ear bears three large, mismatched hoop earrings—brass, bone, and steel—each with its own story. A pair of slim climbing claws are sheathed across his lower back, completing the look of a wandering whisper, a trickster, and a thief of both secrets and songs.
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Maerwyn Vale
Medium Humanoid, Chaotic Neutral
AC 12
Initiative +1 (11)
HP 40 (9d8)
Speed 30 ft.
Skills Arcana +4, Nature +4, Medicine +5
Gear Sickle, Herb Pouch
Senses Passive Perception 13
Languages Common, Sylvan
CR 2 (XP 450; PB +2)
Traits
Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.
Actions
Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.
Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.
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