D&D character art of Quibbly Fairfern, a female Gnome Barbarian

Quibbly Fairfern

Created By Quillox

Telva Charnns saviors were The Lost of Tri*bel, a tribe of outlaws and spirit warriors who lived in the shadows of the world. They took her in, naming her “Charnn”—“Young Wolf.” Years passed. Telva learned their rites and combat styles. Fights, not with raw violence, but using your rage, your hatred. Channel it and turn it into energy. After another two years with them, her body and mind had formed, strengthened, and full of power. Still, there remained emotional and physical scars... her entire body was covered in scars, and her once long, raven-black hair had mostly turned white. Her arms were tattooed with runes and symbols, shaped like a tree, representing her progress and her bond with the tribe. Linguistically, Telva made little progress, however.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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