D&D character art of Krytza Drol'mar, a male Kobold Paladin

Krytza Drol'mar

Created By DndPlaybook

Krytza's rust-colored scales catch the light as he stands defiant despite his diminutive frame, his tail twitching with barely contained righteous fury. The paladin's armor—dented and jury-rigged from pieces too large for his kind—hangs at odd angles, yet he wears it like a crown, his clawed grip white-knuckled around a warhammer that seems absurdly oversized. A jagged scar splits his right horn, earned defending those society deemed worthless, and his crimson eyes burn with the conviction that laws are chains meant to be broken. He carries a tattered scroll in his pack, not scripture, but names—every person he's freed from bondage, added to in his careful, careful handwriting. When others doubt, Krytza doesn't argue; he simply acts, his tail lashing once before he charges forward.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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