D&D character art of Elaris Kethnys, a female Half-Elf Sorcerer

Elaris Kethnys

Created By Qwertys1234

She has platinum hair, cascading down her shoulders. Silver eyes reminiscent of liquid metal or moonlight reflected in a sheet of winter ice. Her black eye makeup, originally carefully applied, looks as if smudged by tears, creating dark streaks on her alabaster complexion. The streaks on her cheeks give her the look of someone who has been through a lot. This effect gives her face a dramatic, almost tragic beauty. She also has raspberry lips - full, sensual, eye-catching. The only lively accent in her cool monochromatic look. The outfit she wears is a play on shades of gray, refined and tailored to her slender figure. The fabrics are soft but elegant, with a delicate shine. Silver accents - maybe embroidery, maybe metallic decorations - add a subtle glow to her appearance, as if she were a living figure carved from fog and moonlight. She is ethereal, but at the same time expressive.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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