D&D character art of Borvyn Warbeard, a male Dwarf Fighter

Borvyn Warbeard

Created By Derrick

Borvyn Warbeard stands robust, with a stout, barrel-shaped frame characteristic of dwarven lineage. His skin is a weathered russet, testament to years beneath sun and stone. A thick beard, braided and adorned with small iron rings, hangs down to his chest, displaying hues of deep brown and ash. His eyes are a rich moss green, framed by bushy brows. He wears expertly crafted chainmail, glinting with patches of bronze, and carries an axe with a finely carved handle, a trophy from his homeland.

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Maerwyn Vale

Medium Humanoid, Chaotic Neutral

AC 12

Initiative +1 (11)

HP 40 (9d8)

Speed 30 ft.

ModSave
Str9-1-1
Int14+2+4
ModSave
Dex13+1+1
Wis16+3+5
ModSave
Con11+0+0
Cha13+1+1

Skills Arcana +4, Nature +4, Medicine +5

Gear Sickle, Herb Pouch

Senses Passive Perception 13

Languages Common, Sylvan

CR 2 (XP 450; PB +2)

Traits

Coven Hex. When a creature Maerwyn can see within 30 feet of her hits her with an attack roll, that creature has Disadvantage on its next attack roll before the end of its next turn.

Actions

Thornwhip. Melee Attack Roll: +3, reach 15 ft. Hit: 5 (1d8 + 1) Piercing damage, and Maerwyn pulls the target up to 10 feet straight toward herself.

Brew of Slumber (Recharge 5–6). Maerwyn hurls a clay flask that shatters at a point she can see within 30 feet. Each creature in a 10-foot-radius Sphere centered on that point makes a DC 13 Constitution saving throw. On a failed save, a creature has the Poisoned condition and falls Unconscious for 1 minute. The effect ends for a creature if it takes damage or another creature takes an action to shake it awake.

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