
Andriston Caine
Human, Rogue, Neutral Evil
Description
Black-haired and sharp-eyed, he carries himself with quiet confidence, a crooked smile often lingering beneath a watchful gaze. His clothes are worn but well-kept, and his hands rarely stray far from his belt.
Backstory
Andriston Caine learned early that in Murann, a man's fortune could change between one sunset and the next. He grew up among the narrow streets and crowded taverns of the Crimson Row, where names carried weight, favors carried interest, and a closed door was often an invitation to find another way inside.
He remembers little of his father beyond a weathered coat and a voice that always seemed to be leaving. His mother taught him better lessons: keep your head down, your purse close, and never let anyone know exactly what you're thinking.
By the time Andriston was old enough to choose his own company, he had already become skilled at finding things that weren't meant to be found. A misplaced purse. A forgotten key. A letter delivered to the wrong doorstep. He discovered that most locks were easier to open than most people, provided you knew what they wanted.
He eventually left the Row behind, though he never quite managed to leave its lessons with it. He travels now beneath his own name, taking work where it pays and avoiding questions that pay nothing. He has a particular fondness for locked doors, expensive wine, and people who underestimate him.
Andriston doesn't speak much about where he came from. Those who ask usually receive a crooked smile and a story that changes just enough each time to make them wonder which version, if any, was true.
Personality
Andriston keeps his voice level and his face still, even when a room turns dangerous. He studies exits, hands, and purses before he studies people. A playful edge slips through when he has the advantage: a crooked remark, a deliberately obvious bluff, or a grin held a heartbeat too long. He treats conversation like a lock, testing each word for the pressure that will make it open.
Motivations
Andriston is motivated first by survival. Coin means food, shelter, leverage, and another morning in which no one else decides his fate. He accepts nearly any job for the right price, whether it calls for a stolen key, a quiet disappearance, or a name carried across a border. He asks what the work pays before he asks whether it is honorable.
Flaws
“Never owe anyone.” Andriston hates owing favors. If someone does something kind for him, he will go to absurd lengths to repay them, often turning a simple kindness into a complicated transaction. He would rather risk his life settling a debt than admit he might trust the person who offered help.
