Jolly Tuneweaver

Jolly Tuneweaver

tavern signer, Gnome, Bard, Chaotic Good

Description

A sprightly gnome barely three feet tall, Jolly sports wild auburn hair that seems to defy any attempt at tidiness. His bright green eyes twinkle with mischief and merriment. He favors garish doublets and silken breeches in clashing purples, golds, and greens—each piece adorned with embroidered musical notes and dancing figures. A well-worn lute is perpetually slung across his back, and he rarely appears without his signature feathered cap perched jauntily atop his head. An assortment of jingling bells hangs from his belt. Despite his diminutive size, he commands attention in any room.

Jolly Tuneweaver l2b9

Backstory

Grew up in a bustling gnome village where music and storytelling were prized. Traveled from town to town, honing his bardic skills and gathering tales. Settled as a tavern singer to share stories and songs while seeking adventure.

Personality

Cheerful and quick-witted, loves entertaining crowds with stories and songs. Often impulsive but kind-hearted, always ready to brighten the mood.

Jolly Tuneweaver

Small Humanoid, chaotic good

AC 14 (studied leather jacket and embroidered adventurer’s garb)

Initiative +2 (12)

HP 27 (5d8+5)

ModSave
Str8-1-1
Int13+1+1
ModSave
Dex14+2+2
Wis10+0+0
ModSave
Con12+1+1
Cha16+3+5

Senses Passive Perception 10

CR 2 (XP 450; PB +2)

Traits

Gnome Cunning. Jolly has advantage on saving throws against being charmed or affected by illusion magic.

Minor Spark of Inspiration. When Jolly makes a Charisma (Performance) check, he can add a d4 to the check. If he does, he can then target one creature he can see within 30 ft with encouragement (no action required). The target gains temporary hit points equal to the result of the d4.

Unsteady Performer. Jolly’s speed isn’t reduced by difficult terrain if he can move at least 10 feet during his turn.

Actions

Dazzling Jest (Cantrip). Ranged Spell Attack Roll: +6, range 30 ft. Hit: 14 (4d6) psychic damage. If the target is a creature, it must succeed on a Wisdom saving throw or have disadvantage on its next attack roll before the start of Jolly Tuneweaver’s next turn.

Frosty Tuneweaver’s Lute Strike. Melee Weapon Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) bludgeoning damage.

Bard’s Bray Bells. Ranged Weapon Attack Roll: +6, range 20/60 ft. Hit: 11 (2d6+3) thunder damage. On a hit, the target can’t benefit from being invisible until the start of its next turn.

Flaws

  • Easily distracted by new stories and songs

  • Overestimates his charm in tricky situations

  • Avoids serious conflict, prefers laughter over confrontation

Voice

Speaks quickly with a sing-song lilt and a light Gnomish accent. Often peppers speech with rhymes and playful wordplay, sometimes tripping over words when excited.

Motivations

  • Collect and preserve ancient ballads and stories

  • Inspire hope and joy in weary travelers

  • Gain fame as the greatest bard in the region

Adventure Hooks

  • Knows a hidden verse that reveals the location of a lost treasure

  • Recently heard a forbidden song tied to a secret society

  • Owes a debt to a mysterious patron who saved his life backstage